@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
27 lines • 1.02 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
import "./ShadersInclude/helperFunctions.js";
import "./ShadersInclude/importanceSampling.js";
import "./ShadersInclude/pbrBRDFFunctions.js";
import "./ShadersInclude/hdrFilteringFunctions.js";
const name = "hdrIrradianceFilteringPixelShader";
const shader = `
uniform samplerCube inputTexture;
uniform sampler2D icdfTexture;
uniform vec2 vFilteringInfo;uniform float hdrScale;varying vec3 direction;void main() {vec3 color=irradiance(inputTexture,direction,vFilteringInfo
,icdfTexture
);gl_FragColor=vec4(color*hdrScale,1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
export const hdrIrradianceFilteringPixelShader = { name, shader };
//# sourceMappingURL=hdrIrradianceFiltering.fragment.js.map