@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
19 lines • 787 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "equirectangularPanoramaPixelShader";
const shader = `
precision highp float;
varying vec2 vUV;uniform samplerCube cubeMap;void main(void) {vec2 uv=vUV;float longitude=uv.x*2.*M_PI-M_PI+M_PI/2.;float latitude=(1.-uv.y)*M_PI;vec3 dir=vec3(
- sin( longitude )*sin( latitude ),
cos( latitude ),
- cos( longitude )*sin( latitude )
);normalize( dir );gl_FragColor=textureCube( cubeMap,dir );}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
export const equirectangularPanoramaPixelShader = { name, shader };
//# sourceMappingURL=equirectangularPanorama.fragment.js.map