@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
16 lines • 704 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "depthBoxBlurPixelShader";
const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;
void main(void)
{vec4 colorDepth=vec4(0.0);for (int x=-OFFSET; x<=OFFSET; x++)
for (int y=-OFFSET; y<=OFFSET; y++)
colorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);gl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
export const depthBoxBlurPixelShader = { name, shader };
//# sourceMappingURL=depthBoxBlur.fragment.js.map