@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import "./ShadersInclude/defaultFragmentDeclaration.js";
import "./ShadersInclude/defaultUboDeclaration.js";
import "./ShadersInclude/prePassDeclaration.js";
import "./ShadersInclude/oitDeclaration.js";
import "./ShadersInclude/mainUVVaryingDeclaration.js";
import "./ShadersInclude/helperFunctions.js";
import "./ShadersInclude/lightFragmentDeclaration.js";
import "./ShadersInclude/lightUboDeclaration.js";
import "./ShadersInclude/lightsFragmentFunctions.js";
import "./ShadersInclude/shadowsFragmentFunctions.js";
import "./ShadersInclude/samplerFragmentDeclaration.js";
import "./ShadersInclude/fresnelFunction.js";
import "./ShadersInclude/reflectionFunction.js";
import "./ShadersInclude/imageProcessingDeclaration.js";
import "./ShadersInclude/imageProcessingFunctions.js";
import "./ShadersInclude/bumpFragmentMainFunctions.js";
import "./ShadersInclude/bumpFragmentFunctions.js";
import "./ShadersInclude/clipPlaneFragmentDeclaration.js";
import "./ShadersInclude/logDepthDeclaration.js";
import "./ShadersInclude/fogFragmentDeclaration.js";
import "./ShadersInclude/clipPlaneFragment.js";
import "./ShadersInclude/bumpFragment.js";
import "./ShadersInclude/decalFragment.js";
import "./ShadersInclude/depthPrePass.js";
import "./ShadersInclude/lightFragment.js";
import "./ShadersInclude/logDepthFragment.js";
import "./ShadersInclude/fogFragment.js";
import "./ShadersInclude/oitFragment.js";
/** @internal */
export declare const defaultPixelShader: {
name: string;
shader: string;
};