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@babylonjs/core

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import "./ShadersInclude/backgroundFragmentDeclaration.js"; import "./ShadersInclude/backgroundUboDeclaration.js"; import "./ShadersInclude/helperFunctions.js"; import "./ShadersInclude/reflectionFunction.js"; import "./ShadersInclude/imageProcessingDeclaration.js"; import "./ShadersInclude/lightFragmentDeclaration.js"; import "./ShadersInclude/lightUboDeclaration.js"; import "./ShadersInclude/lightsFragmentFunctions.js"; import "./ShadersInclude/shadowsFragmentFunctions.js"; import "./ShadersInclude/imageProcessingFunctions.js"; import "./ShadersInclude/logDepthDeclaration.js"; import "./ShadersInclude/clipPlaneFragmentDeclaration.js"; import "./ShadersInclude/fogFragmentDeclaration.js"; import "./ShadersInclude/intersectionFunctions.js"; import "./ShadersInclude/clipPlaneFragment.js"; import "./ShadersInclude/lightFragment.js"; import "./ShadersInclude/logDepthFragment.js"; import "./ShadersInclude/fogFragment.js"; /** @internal */ export declare const backgroundPixelShader: { name: string; shader: string; };