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@babylonjs/core

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import type { Nullable } from "../types.js"; import { Scene } from "../scene.js"; import type { ISceneSerializableComponent } from "../sceneComponent.js"; import { SubSurfaceConfiguration } from "./subSurfaceConfiguration.js"; declare module "../scene.js" { interface Scene { /** @internal (Backing field) */ _subSurfaceConfiguration: Nullable<SubSurfaceConfiguration>; /** * Gets or Sets the current prepass renderer associated to the scene. */ subSurfaceConfiguration: Nullable<SubSurfaceConfiguration>; /** * Enables the subsurface effect for prepass * @returns the SubSurfaceConfiguration */ enableSubSurfaceForPrePass(): Nullable<SubSurfaceConfiguration>; /** * Disables the subsurface effect for prepass */ disableSubSurfaceForPrePass(): void; } } /** * Defines the Geometry Buffer scene component responsible to manage a G-Buffer useful * in several rendering techniques. */ export declare class SubSurfaceSceneComponent implements ISceneSerializableComponent { /** * The component name helpful to identify the component in the list of scene components. */ readonly name = "PrePassRenderer"; /** * The scene the component belongs to. */ scene: Scene; /** * Creates a new instance of the component for the given scene * @param scene Defines the scene to register the component in */ constructor(scene: Scene); /** * Registers the component in a given scene */ register(): void; /** * Serializes the component data to the specified json object * @param serializationObject The object to serialize to */ serialize(serializationObject: any): void; /** * Adds all the elements from the container to the scene */ addFromContainer(): void; /** * Removes all the elements in the container from the scene */ removeFromContainer(): void; /** * Rebuilds the elements related to this component in case of * context lost for instance. */ rebuild(): void; /** * Disposes the component and the associated resources */ dispose(): void; }