@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
69 lines (68 loc) • 2.24 kB
TypeScript
import type { Nullable } from "../types.js";
import { Scene } from "../scene.js";
import type { ISceneSerializableComponent } from "../sceneComponent.js";
import { SubSurfaceConfiguration } from "./subSurfaceConfiguration.js";
declare module "../scene.js" {
interface Scene {
/** @internal (Backing field) */
_subSurfaceConfiguration: Nullable<SubSurfaceConfiguration>;
/**
* Gets or Sets the current prepass renderer associated to the scene.
*/
subSurfaceConfiguration: Nullable<SubSurfaceConfiguration>;
/**
* Enables the subsurface effect for prepass
* @returns the SubSurfaceConfiguration
*/
enableSubSurfaceForPrePass(): Nullable<SubSurfaceConfiguration>;
/**
* Disables the subsurface effect for prepass
*/
disableSubSurfaceForPrePass(): void;
}
}
/**
* Defines the Geometry Buffer scene component responsible to manage a G-Buffer useful
* in several rendering techniques.
*/
export declare class SubSurfaceSceneComponent implements ISceneSerializableComponent {
/**
* The component name helpful to identify the component in the list of scene components.
*/
readonly name = "PrePassRenderer";
/**
* The scene the component belongs to.
*/
scene: Scene;
/**
* Creates a new instance of the component for the given scene
* @param scene Defines the scene to register the component in
*/
constructor(scene: Scene);
/**
* Registers the component in a given scene
*/
register(): void;
/**
* Serializes the component data to the specified json object
* @param serializationObject The object to serialize to
*/
serialize(serializationObject: any): void;
/**
* Adds all the elements from the container to the scene
*/
addFromContainer(): void;
/**
* Removes all the elements in the container from the scene
*/
removeFromContainer(): void;
/**
* Rebuilds the elements related to this component in case of
* context lost for instance.
*/
rebuild(): void;
/**
* Disposes the component and the associated resources
*/
dispose(): void;
}