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@babylonjs/core

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import { EffectWrapper } from "../Materials/effectRenderer.js"; import { Engine } from "../Engines/engine.js"; /** * @internal */ export class ThinDepthOfFieldMergePostProcess extends EffectWrapper { _gatherImports(useWebGPU, list) { if (useWebGPU) { this._webGPUReady = true; list.push(import("../ShadersWGSL/depthOfFieldMerge.fragment.js")); } else { list.push(import("../Shaders/depthOfFieldMerge.fragment.js")); } } constructor(name, engine = null, options) { super({ ...options, name, engine: engine || Engine.LastCreatedEngine, useShaderStore: true, useAsPostProcess: true, fragmentShader: ThinDepthOfFieldMergePostProcess.FragmentUrl, samplers: ThinDepthOfFieldMergePostProcess.Samplers, }); } } ThinDepthOfFieldMergePostProcess.FragmentUrl = "depthOfFieldMerge"; ThinDepthOfFieldMergePostProcess.Samplers = ["circleOfConfusionSampler", "blurStep0", "blurStep1", "blurStep2"]; //# sourceMappingURL=thinDepthOfFieldMergePostProcess.js.map