@babylonjs/core
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30 lines • 1.13 kB
JavaScript
import { EffectWrapper } from "../Materials/effectRenderer.js";
import { Engine } from "../Engines/engine.js";
/**
* @internal
*/
export class ThinDepthOfFieldMergePostProcess extends EffectWrapper {
_gatherImports(useWebGPU, list) {
if (useWebGPU) {
this._webGPUReady = true;
list.push(import("../ShadersWGSL/depthOfFieldMerge.fragment.js"));
}
else {
list.push(import("../Shaders/depthOfFieldMerge.fragment.js"));
}
}
constructor(name, engine = null, options) {
super({
...options,
name,
engine: engine || Engine.LastCreatedEngine,
useShaderStore: true,
useAsPostProcess: true,
fragmentShader: ThinDepthOfFieldMergePostProcess.FragmentUrl,
samplers: ThinDepthOfFieldMergePostProcess.Samplers,
});
}
}
ThinDepthOfFieldMergePostProcess.FragmentUrl = "depthOfFieldMerge";
ThinDepthOfFieldMergePostProcess.Samplers = ["circleOfConfusionSampler", "blurStep0", "blurStep1", "blurStep2"];
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