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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { Quaternion, Vector3 } from "../Maths/math.vector.js"; import type { PhysicsShape } from "./v2/physicsShape.js"; import type { PhysicsBody } from "./v2/physicsBody.js"; /** * Query for shape proximity. */ export interface IPhysicsShapeProximityCastQuery { /** * The shape to test proximity against */ shape: PhysicsShape; /** * The position of shape */ position: Vector3; /** * The rotation of shape */ rotation: Quaternion; /** * Maximum distance to check for collisions. Can be set to 0 to check for overlaps. */ maxDistance: number; /** * Should trigger collisions be considered in the query? */ shouldHitTriggers: boolean; /** * Ignores the body passed if it is in the query */ ignoreBody?: PhysicsBody; }