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@babylonjs/core

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import type { TransformNode } from "../Meshes/transformNode.js"; /** * Class containing a set of static utilities functions for managing Pivots * @internal */ export declare class PivotTools { private static _PivotCached; private static _OldPivotPoint; private static _PivotTranslation; private static _PivotTmpVector; private static _PivotPostMultiplyPivotMatrix; /** * @internal */ static _RemoveAndStorePivotPoint(mesh: TransformNode): void; /** * @internal */ static _RestorePivotPoint(mesh: TransformNode): void; }