@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { SphericalPolynomial } from "../../Maths/sphericalPolynomial.js";
import type { BaseTexture } from "../../Materials/Textures/baseTexture.js";
import type { Nullable } from "../../types.js";
import type { CubeMapInfo } from "./panoramaToCubemap.js";
/**
* Helper class dealing with the extraction of spherical polynomial dataArray
* from a cube map.
*/
export declare class CubeMapToSphericalPolynomialTools {
private static _FileFaces;
/** @internal */
static MAX_HDRI_VALUE: number;
/** @internal */
static PRESERVE_CLAMPED_COLORS: boolean;
/**
* Converts a texture to the according Spherical Polynomial data.
* This extracts the first 3 orders only as they are the only one used in the lighting.
*
* @param texture The texture to extract the information from.
* @returns The Spherical Polynomial data.
*/
static ConvertCubeMapTextureToSphericalPolynomial(texture: BaseTexture): Nullable<Promise<SphericalPolynomial>>;
/**
* Compute the area on the unit sphere of the rectangle defined by (x,y) and the origin
* See https://www.rorydriscoll.com/2012/01/15/cubemap-texel-solid-angle/
* @param x
* @param y
* @returns the area
*/
private static _AreaElement;
/**
* Converts a cubemap to the according Spherical Polynomial data.
* This extracts the first 3 orders only as they are the only one used in the lighting.
*
* @param cubeInfo The Cube map to extract the information from.
* @returns The Spherical Polynomial data.
*/
static ConvertCubeMapToSphericalPolynomial(cubeInfo: CubeMapInfo): SphericalPolynomial;
}