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@babylonjs/core

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/** * Defines the kind of contextual sources for node geometry */ export declare enum NodeGeometryContextualSources { /** None */ None = 0, /** Positions */ Positions = 1, /** Normals */ Normals = 2, /** Tangents */ Tangents = 3, /** UV */ UV = 4, /** UV2 */ UV2 = 5, /** UV3 */ UV3 = 6, /** UV4 */ UV4 = 7, /** UV5 */ UV5 = 8, /** UV6 */ UV6 = 9, /** Colors */ Colors = 10, /** VertexID */ VertexID = 11, /** FaceID */ FaceID = 12, /** GeometryID */ GeometryID = 13, /** CollectionID */ CollectionID = 14, /** LoopID */ LoopID = 15, /** InstanceID */ InstanceID = 16, /** LatticeID */ LatticeID = 17, /** LatticeControl */ LatticeControl = 18 }