@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js";
/**
* Operations supported by the Math block
*/
export declare enum MathBlockOperations {
/** Add */
Add = 0,
/** Subtract */
Subtract = 1,
/** Multiply */
Multiply = 2,
/** Divide */
Divide = 3,
/** Max */
Max = 4,
/** Min */
Min = 5
}
/**
* Block used to apply math functions
*/
export declare class MathBlock extends NodeGeometryBlock {
/**
* Gets or sets the operation applied by the block
*/
operation: MathBlockOperations;
private readonly _connectionObservers;
/**
* Create a new MathBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the left input component
*/
get left(): NodeGeometryConnectionPoint;
/**
* Gets the right input component
*/
get right(): NodeGeometryConnectionPoint;
/**
* Gets the geometry output component
*/
get output(): NodeGeometryConnectionPoint;
protected _buildBlock(): void;
protected _dumpPropertiesCode(): string;
private _updateInputOutputTypes;
/**
* Release resources
*/
dispose(): void;
/**
* Serializes this block in a JSON representation
* @returns the serialized block object
*/
serialize(): any;
_deserialize(serializationObject: any): void;
}