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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js"; /** * Defines a block used to move a value from a range to another */ export declare class MapRangeBlock extends NodeGeometryBlock { /** * Create a new MapRangeBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the value input component */ get value(): NodeGeometryConnectionPoint; /** * Gets the fromMin input component */ get fromMin(): NodeGeometryConnectionPoint; /** * Gets the fromMax input component */ get fromMax(): NodeGeometryConnectionPoint; /** * Gets the toMin input component */ get toMin(): NodeGeometryConnectionPoint; /** * Gets the toMax input component */ get toMax(): NodeGeometryConnectionPoint; /** * Gets the output component */ get output(): NodeGeometryConnectionPoint; protected _buildBlock(): void; }