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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../tslib.es6.js"; import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js"; import { Matrix, Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js"; import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js"; /** * Block used to apply a transform to a vector / geometry */ export class GeometryTransformBlock extends NodeGeometryBlock { /** * Create a new GeometryTransformBlock * @param name defines the block name */ constructor(name) { super(name); this._rotationMatrix = new Matrix(); this._scalingMatrix = new Matrix(); this._translationMatrix = new Matrix(); this._scalingRotationMatrix = new Matrix(); this._pivotMatrix = new Matrix(); this._backPivotMatrix = new Matrix(); this._transformMatrix = new Matrix(); /** * Gets or sets a boolean indicating that this block can evaluate context * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change */ this.evaluateContext = true; this.registerInput("value", NodeGeometryBlockConnectionPointTypes.AutoDetect); this.registerInput("matrix", NodeGeometryBlockConnectionPointTypes.Matrix, true); this.registerInput("translation", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero()); this.registerInput("rotation", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero()); this.registerInput("scaling", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One()); this.registerInput("pivot", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero()); this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput); this._outputs[0]._typeConnectionSource = this._inputs[0]; this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture); } /** * Gets the current class name * @returns the class name */ getClassName() { return "GeometryTransformBlock"; } /** * Gets the value input component */ get value() { return this._inputs[0]; } /** * Gets the matrix input component */ get matrix() { return this._inputs[1]; } /** * Gets the translation input component */ get translation() { return this._inputs[2]; } /** * Gets the rotation input component */ get rotation() { return this._inputs[3]; } /** * Gets the scaling input component */ get scaling() { return this._inputs[4]; } /** * Gets the pivot input component */ get pivot() { return this._inputs[5]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { if (!this.value.isConnected) { this.output._storedFunction = null; this.output._storedValue = null; return; } const func = (state) => { const value = this.value.getConnectedValue(state); if (!value) { return null; } let matrix; if (this.matrix.isConnected) { matrix = this.matrix.getConnectedValue(state); } else { const scaling = this.scaling.getConnectedValue(state) || Vector3.OneReadOnly; const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly; const translation = this.translation.getConnectedValue(state) || Vector3.ZeroReadOnly; const pivot = this.pivot.getConnectedValue(state) || Vector3.ZeroReadOnly; // Transform Matrix.TranslationToRef(-pivot.x, -pivot.y, -pivot.z, this._pivotMatrix); Matrix.ScalingToRef(scaling.x, scaling.y, scaling.z, this._scalingMatrix); Matrix.RotationYawPitchRollToRef(rotation.y, rotation.x, rotation.z, this._rotationMatrix); Matrix.TranslationToRef(translation.x + pivot.x, translation.y + pivot.y, translation.z + pivot.z, this._translationMatrix); this._pivotMatrix.multiplyToRef(this._scalingMatrix, this._backPivotMatrix); this._backPivotMatrix.multiplyToRef(this._rotationMatrix, this._scalingRotationMatrix); this._scalingRotationMatrix.multiplyToRef(this._translationMatrix, this._transformMatrix); matrix = this._transformMatrix; } switch (this.value.type) { case NodeGeometryBlockConnectionPointTypes.Geometry: { const geometry = value.clone(); geometry.transform(matrix); return geometry; } case NodeGeometryBlockConnectionPointTypes.Vector2: return Vector2.Transform(value, matrix); case NodeGeometryBlockConnectionPointTypes.Vector3: return Vector3.TransformCoordinates(value, matrix); case NodeGeometryBlockConnectionPointTypes.Vector4: return Vector4.TransformCoordinates(value, matrix); } return null; }; if (this.evaluateContext) { this.output._storedFunction = func; } else { this.output._storedFunction = null; this.output._storedValue = func(state); } } _dumpPropertiesCode() { const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`; return codeString; } /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize() { const serializationObject = super.serialize(); serializationObject.evaluateContext = this.evaluateContext; return serializationObject; } _deserialize(serializationObject) { super._deserialize(serializationObject); if (serializationObject.evaluateContext !== undefined) { this.evaluateContext = serializationObject.evaluateContext; } } } __decorate([ editableInPropertyPage("Evaluate context", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } }) ], GeometryTransformBlock.prototype, "evaluateContext", void 0); RegisterClass("BABYLON.GeometryTransformBlock", GeometryTransformBlock); //# sourceMappingURL=geometryTransformBlock.js.map