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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { Vector2 } from "../../../Maths/math.vector.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js"; import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; /** * Block used to rotate a 2d vector by a given angle */ export class GeometryRotate2dBlock extends NodeGeometryBlock { /** * Creates a new GeometryRotate2dBlock * @param name defines the block name */ constructor(name) { super(name); this.registerInput("input", NodeGeometryBlockConnectionPointTypes.Vector2); this.registerInput("angle", NodeGeometryBlockConnectionPointTypes.Float, true, 0); this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Vector2); } /** * Gets the current class name * @returns the class name */ getClassName() { return "GeometryRotate2dBlock"; } /** * Gets the input vector */ get input() { return this._inputs[0]; } /** * Gets the input angle */ get angle() { return this._inputs[1]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock() { if (!this.input.isConnected) { this.output._storedFunction = null; this.output._storedValue = null; return; } this.output._storedFunction = (state) => { const input = this.input.getConnectedValue(state); const angle = this.angle.getConnectedValue(state); return new Vector2(Math.cos(angle) * input.x - Math.sin(angle) * input.y, Math.sin(angle) * input.x + Math.cos(angle) * input.y); }; return this; } } RegisterClass("BABYLON.GeometryRotate2dBlock", GeometryRotate2dBlock); //# sourceMappingURL=geometryRotate2dBlock.js.map