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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js"; import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; /** * Block used to posterize a value * @see https://en.wikipedia.org/wiki/Posterization */ export class GeometryPosterizeBlock extends NodeGeometryBlock { /** * Creates a new GeometryPosterizeBlock * @param name defines the block name */ constructor(name) { super(name); this.registerInput("value", NodeGeometryBlockConnectionPointTypes.AutoDetect); this.registerInput("steps", NodeGeometryBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput); this._outputs[0]._typeConnectionSource = this._inputs[0]; this._linkConnectionTypes(0, 1); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix); this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix); this._inputs[1].acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float); } /** * Gets the current class name * @returns the class name */ getClassName() { return "GeometryPosterizeBlock"; } /** * Gets the value input component */ get value() { return this._inputs[0]; } /** * Gets the steps input component */ get steps() { return this._inputs[1]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock() { if (!this.value.isConnected || !this.steps.isConnected) { this.output._storedFunction = null; this.output._storedValue = null; return; } this.output._storedFunction = (state) => { const source = this.value.getConnectedValue(state); const steps = this.steps.getConnectedValue(state); let stepVector = steps; if (this.steps.type === NodeGeometryBlockConnectionPointTypes.Float) { switch (this.value.type) { case NodeGeometryBlockConnectionPointTypes.Vector2: stepVector = new Vector2(steps, steps); break; case NodeGeometryBlockConnectionPointTypes.Vector3: stepVector = new Vector3(steps, steps, steps); break; case NodeGeometryBlockConnectionPointTypes.Vector4: stepVector = new Vector4(steps, steps, steps, steps); break; } } switch (this.value.type) { case NodeGeometryBlockConnectionPointTypes.Vector2: return new Vector2((source.x / (1.0 / stepVector.x)) * (1.0 / stepVector.x), (source.y / (1.0 / stepVector.y)) * (1.0 / stepVector.y)); case NodeGeometryBlockConnectionPointTypes.Vector3: return new Vector3((source.x / (1.0 / stepVector.x)) * (1.0 / stepVector.x), (source.y / (1.0 / stepVector.y)) * (1.0 / stepVector.y), (source.z / (1.0 / stepVector.z)) * (1.0 / stepVector.z)); case NodeGeometryBlockConnectionPointTypes.Vector4: return new Vector4((source.x / (1.0 / stepVector.x)) * (1.0 / stepVector.x), (source.y / (1.0 / stepVector.y)) * (1.0 / stepVector.y), (source.z / (1.0 / stepVector.z)) * (1.0 / stepVector.z), (source.w / (1.0 / stepVector.w)) * (1.0 / stepVector.w)); default: return Math.floor((source / (1.0 / steps)) * (1.0 / steps)); } }; return this; } } RegisterClass("BABYLON.GeometryPosterizeBlock", GeometryPosterizeBlock); //# sourceMappingURL=geometryPosterizeBlock.js.map