@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
31 lines (30 loc) • 1.04 kB
TypeScript
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js";
import type { NodeGeometryBuildState } from "../nodeGeometryBuildState.js";
import type { VertexData } from "../../mesh.vertexData.js";
import type { Nullable } from "../../../types.js";
/**
* Block used to generate the final geometry
*/
export declare class GeometryOutputBlock extends NodeGeometryBlock {
private _vertexData;
/**
* Gets the current vertex data if the graph was successfully built
*/
get currentVertexData(): Nullable<VertexData>;
/**
* Create a new GeometryOutputBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the geometry input component
*/
get geometry(): NodeGeometryConnectionPoint;
protected _buildBlock(state: NodeGeometryBuildState): void;
}