@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js";
import { RegisterClass } from "../../../Misc/typeStore.js";
import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
/**
* Block used to normalize lerp between 2 values
*/
export class GeometryNLerpBlock extends NodeGeometryBlock {
/**
* Creates a new GeometryNLerpBlock
* @param name defines the block name
*/
constructor(name) {
super(name);
this.registerInput("left", NodeGeometryBlockConnectionPointTypes.AutoDetect);
this.registerInput("right", NodeGeometryBlockConnectionPointTypes.AutoDetect);
this.registerInput("gradient", NodeGeometryBlockConnectionPointTypes.Float, true, 0, 0, 1);
this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput);
this._outputs[0]._typeConnectionSource = this._inputs[0];
this._linkConnectionTypes(0, 1);
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "GeometryNLerpBlock";
}
/**
* Gets the left operand input component
*/
get left() {
return this._inputs[0];
}
/**
* Gets the right operand input component
*/
get right() {
return this._inputs[1];
}
/**
* Gets the gradient operand input component
*/
get gradient() {
return this._inputs[2];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
_buildBlock() {
if (!this.left.isConnected || !this.right.isConnected) {
this.output._storedFunction = null;
this.output._storedValue = null;
return;
}
const func = (gradient, left, right) => {
return (1 - gradient) * left + gradient * right;
};
this.output._storedFunction = (state) => {
const left = this.left.getConnectedValue(state);
const right = this.right.getConnectedValue(state);
const gradient = this.gradient.getConnectedValue(state);
switch (this.left.type) {
case NodeGeometryBlockConnectionPointTypes.Int:
case NodeGeometryBlockConnectionPointTypes.Float: {
return func(gradient, left, right); // NLerp is really lerp in that case
}
case NodeGeometryBlockConnectionPointTypes.Vector2: {
const result = new Vector2(func(gradient, left.x, right.x), func(gradient, left.y, right.y));
result.normalize();
return result;
}
case NodeGeometryBlockConnectionPointTypes.Vector3: {
const result = new Vector3(func(gradient, left.x, right.x), func(gradient, left.y, right.y), func(gradient, left.z, right.z));
result.normalize();
return result;
}
case NodeGeometryBlockConnectionPointTypes.Vector4: {
const result = new Vector4(func(gradient, left.x, right.x), func(gradient, left.y, right.y), func(gradient, left.z, right.z), func(gradient, left.w, right.w));
result.normalize();
return result;
}
}
return 0;
};
return this;
}
}
RegisterClass("BABYLON.GeometryNLerpBlock", GeometryNLerpBlock);
//# sourceMappingURL=geometryNLerpBlock.js.map