@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js";
import { RegisterClass } from "../../../Misc/typeStore.js";
import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
/**
* Block used to compute value of one parameter modulo another
*/
export class GeometryModBlock extends NodeGeometryBlock {
/**
* Creates a new GeometryModBlock
* @param name defines the block name
*/
constructor(name) {
super(name);
this.registerInput("left", NodeGeometryBlockConnectionPointTypes.AutoDetect);
this.registerInput("right", NodeGeometryBlockConnectionPointTypes.AutoDetect);
this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput);
this._outputs[0]._typeConnectionSource = this._inputs[0];
this._linkConnectionTypes(0, 1);
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "GeometryModBlock";
}
/**
* Gets the left operand input component
*/
get left() {
return this._inputs[0];
}
/**
* Gets the right operand input component
*/
get right() {
return this._inputs[1];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
_buildBlock() {
if (!this.left.isConnected || !this.right.isConnected) {
this.output._storedFunction = null;
this.output._storedValue = null;
return;
}
const func = (left, right) => {
return left - Math.floor(left / right) * right;
};
this.output._storedFunction = (state) => {
const left = this.left.getConnectedValue(state);
const right = this.right.getConnectedValue(state);
switch (this.left.type) {
case NodeGeometryBlockConnectionPointTypes.Int:
case NodeGeometryBlockConnectionPointTypes.Float: {
return func(left, right);
}
case NodeGeometryBlockConnectionPointTypes.Vector2: {
return new Vector2(func(left.x, right.x), func(left.y, right.y));
}
case NodeGeometryBlockConnectionPointTypes.Vector3: {
return new Vector3(func(left.x, right.x), func(left.y, right.y), func(left.z, right.z));
}
case NodeGeometryBlockConnectionPointTypes.Vector4: {
return new Vector4(func(left.x, right.x), func(left.y, right.y), func(left.z, right.z), func(left.w, right.w));
}
}
return 0;
};
return this;
}
}
RegisterClass("BABYLON.GeometryModBlock", GeometryModBlock);
//# sourceMappingURL=geometryModBlock.js.map