@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js";
import type { NodeGeometry } from "../nodeGeometry.js";
/**
* Conditions supported by the condition block
*/
export declare enum ConditionBlockTests {
/** Equal */
Equal = 0,
/** NotEqual */
NotEqual = 1,
/** LessThan */
LessThan = 2,
/** GreaterThan */
GreaterThan = 3,
/** LessOrEqual */
LessOrEqual = 4,
/** GreaterOrEqual */
GreaterOrEqual = 5,
/** Logical Exclusive OR */
Xor = 6,
/** Logical Or */
Or = 7,
/** Logical And */
And = 8
}
/**
* Block used to evaluate a condition and return a true or false value
*/
export declare class ConditionBlock extends NodeGeometryBlock {
/**
* Gets or sets the test used by the block
*/
test: ConditionBlockTests;
/**
* Gets or sets the epsilon value used for comparison
*/
epsilon: number;
/**
* Create a new ConditionBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the left input component
*/
get left(): NodeGeometryConnectionPoint;
/**
* Gets the right input component
*/
get right(): NodeGeometryConnectionPoint;
/**
* Gets the ifTrue input component
*/
get ifTrue(): NodeGeometryConnectionPoint;
/**
* Gets the ifFalse input component
*/
get ifFalse(): NodeGeometryConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeGeometryConnectionPoint;
autoConfigure(nodeGeometry: NodeGeometry): void;
protected _buildBlock(): void;
protected _dumpPropertiesCode(): string;
/**
* Serializes this block in a JSON representation
* @returns the serialized block object
*/
serialize(): any;
_deserialize(serializationObject: any): void;
}