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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js"; import { extractMinAndMax } from "../../../Maths/math.functions.js"; /** * Block used to get the bounding info of a geometry */ export class BoundingBlock extends NodeGeometryBlock { /** * Create a new BoundingBlock * @param name defines the block name */ constructor(name) { super(name); this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry); this.registerOutput("min", NodeGeometryBlockConnectionPointTypes.Vector3); this.registerOutput("max", NodeGeometryBlockConnectionPointTypes.Vector3); } /** * Gets the current class name * @returns the class name */ getClassName() { return "BoundingBlock"; } /** * Gets the geometry input component */ get geometry() { return this._inputs[0]; } /** * Gets the min output component */ get min() { return this._outputs[0]; } /** * Gets the max output component */ get max() { return this._outputs[1]; } _buildBlock() { this.min._storedFunction = (state) => { const geometry = this.geometry.getConnectedValue(state); if (!geometry) { return null; } const boundingInfo = extractMinAndMax(geometry.positions, 0, geometry.positions.length / 3); return boundingInfo.minimum; }; this.max._storedFunction = (state) => { const geometry = this.geometry.getConnectedValue(state); if (!geometry) { return null; } const boundingInfo = extractMinAndMax(geometry.positions, 0, geometry.positions.length / 3); return boundingInfo.maximum; }; } } RegisterClass("BABYLON.BoundingBlock", BoundingBlock); //# sourceMappingURL=boundingBlock.js.map