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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../tslib.es6.js"; import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js"; import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js"; import { CSG2, InitializeCSG2Async, IsCSG2Ready } from "../../csg2.js"; import { CSG } from "../../csg.js"; /** * Operations supported by the boolean block */ export var BooleanGeometryOperations; (function (BooleanGeometryOperations) { /** Intersect */ BooleanGeometryOperations[BooleanGeometryOperations["Intersect"] = 0] = "Intersect"; /** Subtract */ BooleanGeometryOperations[BooleanGeometryOperations["Subtract"] = 1] = "Subtract"; /** Union */ BooleanGeometryOperations[BooleanGeometryOperations["Union"] = 2] = "Union"; })(BooleanGeometryOperations || (BooleanGeometryOperations = {})); /** * Block used to apply a boolean operation between 2 geometries */ export class BooleanGeometryBlock extends NodeGeometryBlock { /** * @internal */ get _isReadyState() { if (IsCSG2Ready()) { return null; } if (!this._csg2LoadingPromise) { this._csg2LoadingPromise = InitializeCSG2Async(); } return this._csg2LoadingPromise; } /** * Create a new BooleanGeometryBlock * @param name defines the block name */ constructor(name) { super(name); /** * Gets or sets a boolean indicating that this block can evaluate context * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change */ this.evaluateContext = false; /** * Gets or sets the operation applied by the block */ this.operation = BooleanGeometryOperations.Intersect; /** * Gets or sets a boolean indicating that this block can evaluate context * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change */ this.useOldCSGEngine = false; this.registerInput("geometry0", NodeGeometryBlockConnectionPointTypes.Geometry); this.registerInput("geometry1", NodeGeometryBlockConnectionPointTypes.Geometry); this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry); } /** * Gets the current class name * @returns the class name */ getClassName() { return "BooleanGeometryBlock"; } /** * Gets the geometry0 input component */ get geometry0() { return this._inputs[0]; } /** * Gets the geometry1 input component */ get geometry1() { return this._inputs[1]; } /** * Gets the geometry output component */ get output() { return this._outputs[0]; } _buildBlock(state) { const func = (state) => { const vertexData0 = this.geometry0.getConnectedValue(state); const vertexData1 = this.geometry1.getConnectedValue(state); if (!vertexData0 || !vertexData1) { return null; } const vertexCount = vertexData0.positions.length / 3; // Ensure that all the fields are filled to avoid problems later on in the graph if (!vertexData0.normals && vertexData1.normals) { vertexData0.normals = new Array(vertexData0.positions.length); } if (!vertexData1.normals && vertexData0.normals) { vertexData1.normals = new Array(vertexData1.positions.length); } if (!vertexData0.uvs && vertexData1.uvs) { vertexData0.uvs = new Array(vertexCount * 2); } if (!vertexData1.uvs && vertexData0.uvs) { vertexData1.uvs = new Array(vertexCount * 2); } if (!vertexData0.colors && vertexData1.colors) { vertexData0.colors = new Array(vertexCount * 4); } if (!vertexData1.colors && vertexData0.colors) { vertexData1.colors = new Array(vertexCount * 4); } let boolCSG; if (this.useOldCSGEngine) { const CSG0 = CSG.FromVertexData(vertexData0); const CSG1 = CSG.FromVertexData(vertexData1); switch (this.operation) { case BooleanGeometryOperations.Intersect: boolCSG = CSG0.intersect(CSG1); break; case BooleanGeometryOperations.Subtract: boolCSG = CSG0.subtract(CSG1); break; case BooleanGeometryOperations.Union: boolCSG = CSG0.union(CSG1); break; } } else { const CSG0 = CSG2.FromVertexData(vertexData0); const CSG1 = CSG2.FromVertexData(vertexData1); switch (this.operation) { case BooleanGeometryOperations.Intersect: boolCSG = CSG0.intersect(CSG1); break; case BooleanGeometryOperations.Subtract: boolCSG = CSG0.subtract(CSG1); break; case BooleanGeometryOperations.Union: boolCSG = CSG0.add(CSG1); break; } } return boolCSG.toVertexData(); }; if (this.evaluateContext) { this.output._storedFunction = func; } else { this.output._storedFunction = null; this.output._storedValue = func(state); } } _dumpPropertiesCode() { let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`; codeString += `${this._codeVariableName}.operation = BABYLON.BooleanGeometryOperations.${BooleanGeometryOperations[this.operation]};\n`; codeString += `${this._codeVariableName}.useOldCSGEngine = ${this.useOldCSGEngine ? "true" : "false"};\n`; return codeString; } /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize() { const serializationObject = super.serialize(); serializationObject.evaluateContext = this.evaluateContext; serializationObject.operation = this.operation; serializationObject.useOldCSGEngine = this.useOldCSGEngine; return serializationObject; } _deserialize(serializationObject) { super._deserialize(serializationObject); this.evaluateContext = serializationObject.evaluateContext; if (serializationObject.operation) { this.operation = serializationObject.operation; } this.useOldCSGEngine = !!serializationObject.useOldCSGEngine; } } __decorate([ editableInPropertyPage("Evaluate context", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } }) ], BooleanGeometryBlock.prototype, "evaluateContext", void 0); __decorate([ editableInPropertyPage("Operation", 4 /* PropertyTypeForEdition.List */, "ADVANCED", { notifiers: { rebuild: true }, embedded: true, options: [ { label: "Intersect", value: BooleanGeometryOperations.Intersect }, { label: "Subtract", value: BooleanGeometryOperations.Subtract }, { label: "Union", value: BooleanGeometryOperations.Union }, ], }) ], BooleanGeometryBlock.prototype, "operation", void 0); __decorate([ editableInPropertyPage("Use old CSG engine", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } }) ], BooleanGeometryBlock.prototype, "useOldCSGEngine", void 0); RegisterClass("BABYLON.BooleanGeometryBlock", BooleanGeometryBlock); //# sourceMappingURL=booleanGeometryBlock.js.map