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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../../tslib.es6.js"; import { NodeGeometryBlock } from "../../nodeGeometryBlock.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js"; import { VertexDataMaterialInfo } from "../../../../Meshes/mesh.vertexData.js"; import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js"; /** * Block used to affect a material ID to a geometry */ export class SetMaterialIDBlock extends NodeGeometryBlock { /** * Create a new SetMaterialIDBlock * @param name defines the block name */ constructor(name) { super(name); /** * Gets or sets a boolean indicating that this block can evaluate context * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change */ this.evaluateContext = true; this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry); this.registerInput("id", NodeGeometryBlockConnectionPointTypes.Int, true, 0); this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry); this.id.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float); } /** * Gets the current class name * @returns the class name */ getClassName() { return "SetMaterialIDBlock"; } /** * Gets the geometry input component */ get geometry() { return this._inputs[0]; } /** * Gets the id input component */ get id() { return this._inputs[1]; } /** * Gets the geometry output component */ get output() { return this._outputs[0]; } _buildBlock(state) { if (!this.geometry.isConnected) { this.output._storedFunction = null; this.output._storedValue = null; return; } const func = (state) => { const vertexData = this.geometry.getConnectedValue(state); if (!vertexData || !vertexData.indices || !vertexData.positions) { return vertexData; } const materialInfo = new VertexDataMaterialInfo(); materialInfo.materialIndex = this.id.getConnectedValue(state) | 0; materialInfo.indexStart = 0; materialInfo.indexCount = vertexData.indices.length; materialInfo.verticesStart = 0; materialInfo.verticesCount = vertexData.positions.length / 3; vertexData.materialInfos = [materialInfo]; return vertexData; }; if (this.evaluateContext) { this.output._storedFunction = func; } else { this.output._storedFunction = null; this.output._storedValue = func(state); } } _dumpPropertiesCode() { const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`; return codeString; } /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize() { const serializationObject = super.serialize(); serializationObject.evaluateContext = this.evaluateContext; return serializationObject; } _deserialize(serializationObject) { super._deserialize(serializationObject); if (serializationObject.evaluateContext !== undefined) { this.evaluateContext = serializationObject.evaluateContext; } } } __decorate([ editableInPropertyPage("Evaluate context", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } }) ], SetMaterialIDBlock.prototype, "evaluateContext", void 0); RegisterClass("BABYLON.SetMaterialIDBlock", SetMaterialIDBlock); //# sourceMappingURL=setMaterialIDBlock.js.map