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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint.js"; import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState.js"; import { InstantiateBaseBlock } from "./instantiateBaseBlock.js"; /** * Block used to clone geometry in a radial shape */ export declare class InstantiateRadialBlock extends InstantiateBaseBlock { /** * Create a new InstantiateRadialBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the direction input component */ get radius(): NodeGeometryConnectionPoint; /** * Gets the direction input component */ get angleStart(): NodeGeometryConnectionPoint; /** * Gets the direction input component */ get angleEnd(): NodeGeometryConnectionPoint; /** * Gets the transform input component */ get transform(): NodeGeometryConnectionPoint; /** * Gets the rotation input component */ get rotation(): NodeGeometryConnectionPoint; /** * Gets the scaling input component */ get scaling(): NodeGeometryConnectionPoint; protected _buildBlock(state: NodeGeometryBuildState): void; }