@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
export * from "./baseTexture.js";
export * from "./baseTexture.polynomial.js";
export * from "./colorGradingTexture.js";
export * from "./cubeTexture.js";
export * from "./dynamicTexture.js";
export * from "./equiRectangularCubeTexture.js";
export * from "./externalTexture.js";
export * from "./Filtering/hdrFiltering.js";
export * from "./hdrCubeTexture.js";
export * from "./htmlElementTexture.js";
export * from "./internalTexture.js";
export * from "./Loaders/index.js";
export * from "./mirrorTexture.js";
export * from "./multiRenderTarget.js";
export * from "./Packer/index.js";
export * from "./Procedurals/index.js";
export * from "./rawCubeTexture.js";
export * from "./rawTexture.js";
export * from "./rawTexture2DArray.js";
export * from "./rawTexture3D.js";
export * from "./refractionTexture.js";
export * from "./renderTargetTexture.js";
export * from "./textureSampler.js";
export * from "./texture.js";
export * from "./thinTexture.js";
export * from "./thinRenderTargetTexture.js";
export * from "./videoTexture.js";
export * from "./ktx2decoderTypes.js";
export * from "./textureCreationOptions.js";
export * from "../../ShadersWGSL/procedural.vertex.js";
export * from "../../Shaders/procedural.vertex.js";
export * from "../../Shaders/hdrFiltering.vertex.js";
export * from "../../Shaders/hdrFiltering.fragment.js";
export * from "../../ShadersWGSL/hdrFiltering.vertex.js";
export * from "../../ShadersWGSL/hdrFiltering.fragment.js";
export * from "../../Shaders/hdrIrradianceFiltering.vertex.js";
export * from "../../Shaders/hdrIrradianceFiltering.fragment.js";
export * from "../../ShadersWGSL/hdrIrradianceFiltering.vertex.js";
export * from "../../ShadersWGSL/hdrIrradianceFiltering.fragment.js";