@babylonjs/core
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TypeScript
import type { InternalTexture } from "../../../Materials/Textures/internalTexture.js";
import type { IInternalTextureLoader } from "./internalTextureLoader.js";
/**
* Implementation of the TGA Texture Loader.
* @internal
*/
export declare class _TGATextureLoader implements IInternalTextureLoader {
/**
* Defines whether the loader supports cascade loading the different faces.
*/
readonly supportCascades = false;
/**
* Uploads the cube texture data to the WebGL texture. It has already been bound.
*/
loadCubeData(): void;
/**
* Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
* @param data contains the texture data
* @param texture defines the BabylonJS internal texture
* @param callback defines the method to call once ready to upload
*/
loadData(data: ArrayBufferView, texture: InternalTexture, callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void): void;
}