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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { Nullable } from "../../../types.js"; import type { InternalTexture } from "../internalTexture.js"; import type { IInternalTextureLoader } from "./internalTextureLoader.js"; /** * Inspired by https://github.com/sciecode/three.js/blob/dev/examples/jsm/loaders/EXRLoader.js * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita * implementation. */ /** * Loader for .exr file format * @see [PIZ compression](https://playground.babylonjs.com/#4RN0VF#151) * @see [ZIP compression](https://playground.babylonjs.com/#4RN0VF#146) * @see [RLE compression](https://playground.babylonjs.com/#4RN0VF#149) * @see [PXR24 compression](https://playground.babylonjs.com/#4RN0VF#150) * @internal */ export declare class _ExrTextureLoader implements IInternalTextureLoader { /** * Defines whether the loader supports cascade loading the different faces. */ readonly supportCascades = false; /** * Uploads the cube texture data to the WebGL texture. It has already been bound. * @param _data contains the texture data * @param _texture defines the BabylonJS internal texture * @param _createPolynomials will be true if polynomials have been requested * @param _onLoad defines the callback to trigger once the texture is ready * @param _onError defines the callback to trigger in case of error * Cube texture are not supported by .exr files */ loadCubeData(_data: ArrayBufferView | ArrayBufferView[], _texture: InternalTexture, _createPolynomials: boolean, _onLoad: Nullable<(data?: any) => void>, _onError: Nullable<(message?: string, exception?: any) => void>): void; /** * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback. * @param data contains the texture data * @param texture defines the BabylonJS internal texture * @param callback defines the method to call once ready to upload */ loadData(data: ArrayBufferView, texture: InternalTexture, callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void, failedLoading?: boolean) => void): Promise<void>; }