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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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/** * Inspired by https://github.com/sciecode/three.js/blob/dev/examples/jsm/loaders/EXRLoader.js * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita * implementation. */ export declare enum CompressionCodes { NO_COMPRESSION = 0, RLE_COMPRESSION = 1, ZIPS_COMPRESSION = 2, ZIP_COMPRESSION = 3, PIZ_COMPRESSION = 4, PXR24_COMPRESSION = 5 } /** * Interface used to define the cursor position in the data */ export interface DataCursor { /** Curosr position */ value: number; } /** * Parse a null terminated string from the buffer * @param buffer buffer to read from * @param offset current offset in the buffer * @returns a string */ export declare function ParseNullTerminatedString(buffer: ArrayBuffer, offset: DataCursor): string; /** * Parse an int32 from the buffer * @param dataView dataview on the data * @param offset current offset in the data view * @returns an int32 */ export declare function ParseInt32(dataView: DataView, offset: DataCursor): number; /** * Parse an uint32 from the buffer * @param dataView data view to read from * @param offset offset in the data view * @returns an uint32 */ export declare function ParseUint32(dataView: DataView, offset: DataCursor): number; /** * Parse an uint8 from the buffer * @param dataView dataview on the data * @param offset current offset in the data view * @returns an uint8 */ export declare function ParseUint8(dataView: DataView, offset: DataCursor): number; /** * Parse an uint16 from the buffer * @param dataView dataview on the data * @param offset current offset in the data view * @returns an uint16 */ export declare function ParseUint16(dataView: DataView, offset: DataCursor): number; /** * Parse an uint8 from an array buffer * @param array array buffer * @param offset current offset in the data view * @returns an uint16 */ export declare function ParseUint8Array(array: Uint8Array, offset: DataCursor): number; /** * Parse an int64 from the buffer * @param dataView dataview on the data * @param offset current offset in the data view * @returns an int64 */ export declare function ParseInt64(dataView: DataView, offset: DataCursor): number; /** * Parse a float32 from the buffer * @param dataView dataview on the data * @param offset current offset in the data view * @returns a float32 */ export declare function ParseFloat32(dataView: DataView, offset: DataCursor): number; /** * Parse a float16 from the buffer * @param dataView dataview on the data * @param offset current offset in the data view * @returns a float16 */ export declare function ParseFloat16(dataView: DataView, offset: DataCursor): number; /** * Decode a float32 from the buffer * @param dataView dataview on the data * @param offset current offset in the data view * @returns a float32 */ export declare function DecodeFloat32(dataView: DataView, offset: DataCursor): number; /** * Parse a value from the data view * @param dataView defines the data view to read from * @param offset defines the current offset in the data view * @param type defines the type of the value to read * @param size defines the size of the value to read * @returns the parsed value */ export declare function ParseValue(dataView: DataView, offset: DataCursor, type: string, size: number): string | number | number[] | { name: string; pixelType: number; pLinear: number; xSampling: number; ySampling: number; }[] | { redX: number; redY: number; greenX: number; greenY: number; blueX: number; blueY: number; whiteX: number; whiteY: number; } | { xMin: number; yMin: number; xMax: number; yMax: number; } | undefined; /** * Revert the endianness of the data * @param source defines the source */ export declare function Predictor(source: Uint8Array): void; /** * Interleave pixels * @param source defines the data source * @param out defines the output */ export declare function InterleaveScalar(source: Uint8Array, out: Uint8Array): void;