@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { NodeMaterialBlock } from "./nodeMaterialBlock.js";
import type { NodeMaterialConnectionPointDirection } from "./nodeMaterialBlockConnectionPoint.js";
import { NodeMaterialConnectionPoint, NodeMaterialConnectionPointCompatibilityStates } from "./nodeMaterialBlockConnectionPoint.js";
import type { Nullable } from "../../types.js";
/**
* Defines a connection point to be used for points with a custom object type
*/
export declare class NodeMaterialConnectionPointCustomObject<T extends NodeMaterialBlock> extends NodeMaterialConnectionPoint {
_blockType: new (...args: any[]) => T;
private _blockName;
/**
* Creates a new connection point
* @param name defines the connection point name
* @param ownerBlock defines the block hosting this connection point
* @param direction defines the direction of the connection point
* @param _blockType
* @param _blockName
*/
constructor(name: string, ownerBlock: NodeMaterialBlock, direction: NodeMaterialConnectionPointDirection, _blockType: new (...args: any[]) => T, _blockName: string);
/**
* Gets a number indicating if the current point can be connected to another point
* @param connectionPoint defines the other connection point
* @returns a number defining the compatibility state
*/
checkCompatibilityState(connectionPoint: NodeMaterialConnectionPoint): NodeMaterialConnectionPointCompatibilityStates;
/**
* Creates a block suitable to be used as an input for this input point.
* If null is returned, a block based on the point type will be created.
* @returns The returned string parameter is the name of the output point of NodeMaterialBlock (first parameter of the returned array) that can be connected to the input
*/
createCustomInputBlock(): Nullable<[NodeMaterialBlock, string]>;
}