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@babylonjs/core

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/** * Enum used to define the material modes */ export declare enum NodeMaterialModes { /** Regular material */ Material = 0, /** For post process */ PostProcess = 1, /** For particle system */ Particle = 2, /** For procedural texture */ ProceduralTexture = 3, /** For gaussian splatting */ GaussianSplatting = 4, /** For SFE */ SFE = 5 }