@babylonjs/core
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TypeScript
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js";
import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js";
import type { Scene } from "../../../scene.js";
/**
* block used to Generate a Worley Noise 3D Noise Pattern
*/
export declare class WorleyNoise3DBlock extends NodeMaterialBlock {
/** Gets or sets a boolean indicating that normal should be inverted on X axis */
manhattanDistance: boolean;
/**
* Creates a new WorleyNoise3DBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the seed input component
*/
get seed(): NodeMaterialConnectionPoint;
/**
* Gets the jitter input component
*/
get jitter(): NodeMaterialConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeMaterialConnectionPoint;
/**
* Gets the x component
*/
get x(): NodeMaterialConnectionPoint;
/**
* Gets the y component
*/
get y(): NodeMaterialConnectionPoint;
protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
/**
* Exposes the properties to the UI?
* @returns - boolean indicating if the block has properties or not
*/
protected _dumpPropertiesCode(): string;
/**
* Exposes the properties to the Serialize?
* @returns - a serialized object
*/
serialize(): any;
/**
* Exposes the properties to the deserialize?
* @param serializationObject
* @param scene
* @param rootUrl
*/
_deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
}