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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../tslib.es6.js"; import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js"; /** * Operations supported by the Wave block */ export var WaveBlockKind; (function (WaveBlockKind) { /** SawTooth */ WaveBlockKind[WaveBlockKind["SawTooth"] = 0] = "SawTooth"; /** Square */ WaveBlockKind[WaveBlockKind["Square"] = 1] = "Square"; /** Triangle */ WaveBlockKind[WaveBlockKind["Triangle"] = 2] = "Triangle"; })(WaveBlockKind || (WaveBlockKind = {})); /** * Block used to apply wave operation to floats */ export class WaveBlock extends NodeMaterialBlock { /** * Creates a new WaveBlock * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); /** * Gets or sets the kibnd of wave to be applied by the block */ this.kind = 0 /* WaveBlockKind.SawTooth */; this.registerInput("input", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput); this._outputs[0]._typeConnectionSource = this._inputs[0]; this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Matrix); } /** * Gets the current class name * @returns the class name */ getClassName() { return "WaveBlock"; } /** * Gets the input component */ get input() { return this._inputs[0]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); const output = this._outputs[0]; switch (this.kind) { case 0 /* WaveBlockKind.SawTooth */: { state.compilationString += state._declareOutput(output) + ` = ${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName});\n`; break; } case 1 /* WaveBlockKind.Square */: { state.compilationString += state._declareOutput(output) + ` = 1.0 - 2.0 * round(fract(${this.input.associatedVariableName}));\n`; break; } case 2 /* WaveBlockKind.Triangle */: { state.compilationString += state._declareOutput(output) + ` = 2.0 * abs(2.0 * (${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName}))) - 1.0;\n`; break; } } return this; } serialize() { const serializationObject = super.serialize(); serializationObject.kind = this.kind; return serializationObject; } _deserialize(serializationObject, scene, rootUrl) { super._deserialize(serializationObject, scene, rootUrl); this.kind = serializationObject.kind; } } __decorate([ editableInPropertyPage("Kind", 4 /* PropertyTypeForEdition.List */, "ADVANCED", { notifiers: { rebuild: true }, embedded: true, options: [ { label: "SawTooth", value: 0 /* WaveBlockKind.SawTooth */ }, { label: "Square", value: 1 /* WaveBlockKind.Square */ }, { label: "Triangle", value: 2 /* WaveBlockKind.Triangle */ }, ], }) ], WaveBlock.prototype, "kind", void 0); RegisterClass("BABYLON.WaveBlock", WaveBlock); //# sourceMappingURL=waveBlock.js.map