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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js"; import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js"; import type { Scene } from "../../../scene.js"; /** * Block used to create a Vector2/3/4 out of individual inputs (one for each component) */ export declare class VectorMergerBlock extends NodeMaterialBlock { /** * Gets or sets the swizzle for x (meaning which component to affect to the output.x) */ xSwizzle: "x" | "y" | "z" | "w"; /** * Gets or sets the swizzle for y (meaning which component to affect to the output.y) */ ySwizzle: "x" | "y" | "z" | "w"; /** * Gets or sets the swizzle for z (meaning which component to affect to the output.z) */ zSwizzle: "x" | "y" | "z" | "w"; /** * Gets or sets the swizzle for w (meaning which component to affect to the output.w) */ wSwizzle: "x" | "y" | "z" | "w"; /** * Create a new VectorMergerBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the xyzw component (input) */ get xyzwIn(): NodeMaterialConnectionPoint; /** * Gets the xyz component (input) */ get xyzIn(): NodeMaterialConnectionPoint; /** * Gets the xy component (input) */ get xyIn(): NodeMaterialConnectionPoint; /** * Gets the zw component (input) */ get zwIn(): NodeMaterialConnectionPoint; /** * Gets the x component (input) */ get x(): NodeMaterialConnectionPoint; /** * Gets the y component (input) */ get y(): NodeMaterialConnectionPoint; /** * Gets the z component (input) */ get z(): NodeMaterialConnectionPoint; /** * Gets the w component (input) */ get w(): NodeMaterialConnectionPoint; /** * Gets the xyzw component (output) */ get xyzw(): NodeMaterialConnectionPoint; /** * Gets the xyz component (output) */ get xyzOut(): NodeMaterialConnectionPoint; /** * Gets the xy component (output) */ get xyOut(): NodeMaterialConnectionPoint; /** * Gets the zw component (output) */ get zwOut(): NodeMaterialConnectionPoint; /** * Gets the xy component (output) * @deprecated Please use xyOut instead. */ get xy(): NodeMaterialConnectionPoint; /** * Gets the xyz component (output) * @deprecated Please use xyzOut instead. */ get xyz(): NodeMaterialConnectionPoint; protected _inputRename(name: string): string; private _buildSwizzle; protected _buildBlock(state: NodeMaterialBuildState): this; serialize(): any; _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void; protected _dumpPropertiesCode(): string; }