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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { LoopBlock } from "./loopBlock.js"; import { NodeMaterialConnectionPointCustomObject } from "../nodeMaterialConnectionPointCustomObject.js"; /** * Block used to read from a variable within a loop */ export class StorageReadBlock extends NodeMaterialBlock { /** * Creates a new StorageReadBlock * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); this.registerInput("loopID", NodeMaterialBlockConnectionPointTypes.Object, false, undefined, new NodeMaterialConnectionPointCustomObject("loopID", this, 0 /* NodeMaterialConnectionPointDirection.Input */, LoopBlock, "LoopBlock")); this.registerOutput("value", NodeMaterialBlockConnectionPointTypes.AutoDetect); this._outputs[0]._linkedConnectionSource = this._inputs[0]; } /** * Gets the current class name * @returns the class name */ getClassName() { return "StorageReadBlock"; } /** * Gets the loop link component */ get loopID() { return this._inputs[0]; } /** * Gets the value component */ get value() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); const value = this.value; if (!this.loopID.isConnected) { return this; } const loopBlock = this.loopID.connectedPoint.ownerBlock; state.compilationString += state._declareOutput(value) + ` = ${loopBlock.output.associatedVariableName};\n`; return this; } } RegisterClass("BABYLON.StorageReadBlock", StorageReadBlock); //# sourceMappingURL=storageReadBlock.js.map