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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; /** * Block used to smooth step a value */ export class SmoothStepBlock extends NodeMaterialBlock { /** * Creates a new SmoothStepBlock * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); this.registerInput("value", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerInput("edge0", NodeMaterialBlockConnectionPointTypes.Float); this.registerInput("edge1", NodeMaterialBlockConnectionPointTypes.Float); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput); this._outputs[0]._typeConnectionSource = this._inputs[0]; } /** * Gets the current class name * @returns the class name */ getClassName() { return "SmoothStepBlock"; } /** * Gets the value operand input component */ get value() { return this._inputs[0]; } /** * Gets the first edge operand input component */ get edge0() { return this._inputs[1]; } /** * Gets the second edge operand input component */ get edge1() { return this._inputs[2]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); const output = this._outputs[0]; const cast = state._getShaderType(this.value.type); state.compilationString += state._declareOutput(output) + ` = smoothstep(${cast}(${this.edge0.associatedVariableName}), ${cast}(${this.edge1.associatedVariableName}), ${this.value.associatedVariableName});\n`; return this; } } RegisterClass("BABYLON.SmoothStepBlock", SmoothStepBlock); //# sourceMappingURL=smoothStepBlock.js.map