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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { InputBlock } from "./Input/inputBlock.js"; /** * Block used to rotate a 2d vector by a given angle */ export class Rotate2dBlock extends NodeMaterialBlock { /** * Creates a new Rotate2dBlock * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); this.registerInput("input", NodeMaterialBlockConnectionPointTypes.Vector2); this.registerInput("angle", NodeMaterialBlockConnectionPointTypes.Float); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Vector2); } /** * Gets the current class name * @returns the class name */ getClassName() { return "Rotate2dBlock"; } /** * Gets the input vector */ get input() { return this._inputs[0]; } /** * Gets the input angle */ get angle() { return this._inputs[1]; } /** * Gets the output component */ get output() { return this._outputs[0]; } autoConfigure() { if (!this.angle.isConnected) { const angleInput = new InputBlock("angle"); angleInput.value = 0; angleInput.output.connectTo(this.angle); } } _buildBlock(state) { super._buildBlock(state); const output = this._outputs[0]; const angle = this.angle; const input = this.input; state.compilationString += state._declareOutput(output) + ` = vec2(cos(${angle.associatedVariableName}) * ${input.associatedVariableName}.x - sin(${angle.associatedVariableName}) * ${input.associatedVariableName}.y, sin(${angle.associatedVariableName}) * ${input.associatedVariableName}.x + cos(${angle.associatedVariableName}) * ${input.associatedVariableName}.y);\n`; return this; } } RegisterClass("BABYLON.Rotate2dBlock", Rotate2dBlock); //# sourceMappingURL=rotate2dBlock.js.map