@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
113 lines • 4.61 kB
JavaScript
import { __decorate } from "../../../tslib.es6.js";
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js";
import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
import { RegisterClass } from "../../../Misc/typeStore.js";
import { Vector2 } from "../../../Maths/math.vector.js";
import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
/**
* Block used to remap a float from a range to a new one
*/
export class RemapBlock extends NodeMaterialBlock {
/**
* Creates a new RemapBlock
* @param name defines the block name
*/
constructor(name) {
super(name, NodeMaterialBlockTargets.Neutral);
/**
* Gets or sets the source range
*/
this.sourceRange = new Vector2(-1, 1);
/**
* Gets or sets the target range
*/
this.targetRange = new Vector2(0, 1);
this.registerInput("input", NodeMaterialBlockConnectionPointTypes.AutoDetect);
this.registerInput("sourceMin", NodeMaterialBlockConnectionPointTypes.Float, true);
this.registerInput("sourceMax", NodeMaterialBlockConnectionPointTypes.Float, true);
this.registerInput("targetMin", NodeMaterialBlockConnectionPointTypes.Float, true);
this.registerInput("targetMax", NodeMaterialBlockConnectionPointTypes.Float, true);
this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput);
this._outputs[0]._typeConnectionSource = this._inputs[0];
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "RemapBlock";
}
/**
* Gets the input component
*/
get input() {
return this._inputs[0];
}
/**
* Gets the source min input component
*/
get sourceMin() {
return this._inputs[1];
}
/**
* Gets the source max input component
*/
get sourceMax() {
return this._inputs[2];
}
/**
* Gets the target min input component
*/
get targetMin() {
return this._inputs[3];
}
/**
* Gets the target max input component
*/
get targetMax() {
return this._inputs[4];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
_buildBlock(state) {
super._buildBlock(state);
const output = this._outputs[0];
const sourceMin = this.sourceMin.isConnected ? this.sourceMin.associatedVariableName : this._writeFloat(this.sourceRange.x);
const sourceMax = this.sourceMax.isConnected ? this.sourceMax.associatedVariableName : this._writeFloat(this.sourceRange.y);
const targetMin = this.targetMin.isConnected ? this.targetMin.associatedVariableName : this._writeFloat(this.targetRange.x);
const targetMax = this.targetMax.isConnected ? this.targetMax.associatedVariableName : this._writeFloat(this.targetRange.y);
state.compilationString +=
state._declareOutput(output) +
` = ${targetMin} + (${this._inputs[0].associatedVariableName} - ${sourceMin}) * (${targetMax} - ${targetMin}) / (${sourceMax} - ${sourceMin});\n`;
return this;
}
_dumpPropertiesCode() {
let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.sourceRange = new BABYLON.Vector2(${this.sourceRange.x}, ${this.sourceRange.y});\n`;
codeString += `${this._codeVariableName}.targetRange = new BABYLON.Vector2(${this.targetRange.x}, ${this.targetRange.y});\n`;
return codeString;
}
serialize() {
const serializationObject = super.serialize();
serializationObject.sourceRange = this.sourceRange.asArray();
serializationObject.targetRange = this.targetRange.asArray();
return serializationObject;
}
_deserialize(serializationObject, scene, rootUrl) {
super._deserialize(serializationObject, scene, rootUrl);
this.sourceRange = Vector2.FromArray(serializationObject.sourceRange);
this.targetRange = Vector2.FromArray(serializationObject.targetRange);
}
}
__decorate([
editableInPropertyPage("From", 3 /* PropertyTypeForEdition.Vector2 */)
], RemapBlock.prototype, "sourceRange", void 0);
__decorate([
editableInPropertyPage("To", 3 /* PropertyTypeForEdition.Vector2 */)
], RemapBlock.prototype, "targetRange", void 0);
RegisterClass("BABYLON.RemapBlock", RemapBlock);
//# sourceMappingURL=remapBlock.js.map