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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js"; import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js"; import { Vector2 } from "../../../Maths/math.vector.js"; import type { Scene } from "../../../scene.js"; /** * Block used to remap a float from a range to a new one */ export declare class RemapBlock extends NodeMaterialBlock { /** * Gets or sets the source range */ sourceRange: Vector2; /** * Gets or sets the target range */ targetRange: Vector2; /** * Creates a new RemapBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the input component */ get input(): NodeMaterialConnectionPoint; /** * Gets the source min input component */ get sourceMin(): NodeMaterialConnectionPoint; /** * Gets the source max input component */ get sourceMax(): NodeMaterialConnectionPoint; /** * Gets the target min input component */ get targetMin(): NodeMaterialConnectionPoint; /** * Gets the target max input component */ get targetMax(): NodeMaterialConnectionPoint; /** * Gets the output component */ get output(): NodeMaterialConnectionPoint; protected _buildBlock(state: NodeMaterialBuildState): this; protected _dumpPropertiesCode(): string; serialize(): any; _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void; }