@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
60 lines • 2.18 kB
JavaScript
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js";
import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
import { RegisterClass } from "../../../Misc/typeStore.js";
/**
* Block used to compute value of one parameter modulo another
*/
export class ModBlock extends NodeMaterialBlock {
/**
* Creates a new ModBlock
* @param name defines the block name
*/
constructor(name) {
super(name, NodeMaterialBlockTargets.Neutral);
this.registerInput("left", NodeMaterialBlockConnectionPointTypes.AutoDetect);
this.registerInput("right", NodeMaterialBlockConnectionPointTypes.AutoDetect);
this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput);
this._outputs[0]._typeConnectionSource = this._inputs[0];
this._linkConnectionTypes(0, 1);
this._inputs[1].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "ModBlock";
}
/**
* Gets the left operand input component
*/
get left() {
return this._inputs[0];
}
/**
* Gets the right operand input component
*/
get right() {
return this._inputs[1];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
_buildBlock(state) {
super._buildBlock(state);
const output = this._outputs[0];
if (state.shaderLanguage === 0 /* ShaderLanguage.GLSL */) {
state.compilationString += state._declareOutput(output) + ` = mod(${this.left.associatedVariableName}, ${this.right.associatedVariableName});\n`;
}
else {
state.compilationString += state._declareOutput(output) + ` = (${this.left.associatedVariableName} % ${this.right.associatedVariableName});\n`;
}
return this;
}
}
RegisterClass("BABYLON.ModBlock", ModBlock);
//# sourceMappingURL=modBlock.js.map