UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

60 lines 2.18 kB
import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; /** * Block used to compute value of one parameter modulo another */ export class ModBlock extends NodeMaterialBlock { /** * Creates a new ModBlock * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); this.registerInput("left", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerInput("right", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput); this._outputs[0]._typeConnectionSource = this._inputs[0]; this._linkConnectionTypes(0, 1); this._inputs[1].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float); } /** * Gets the current class name * @returns the class name */ getClassName() { return "ModBlock"; } /** * Gets the left operand input component */ get left() { return this._inputs[0]; } /** * Gets the right operand input component */ get right() { return this._inputs[1]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); const output = this._outputs[0]; if (state.shaderLanguage === 0 /* ShaderLanguage.GLSL */) { state.compilationString += state._declareOutput(output) + ` = mod(${this.left.associatedVariableName}, ${this.right.associatedVariableName});\n`; } else { state.compilationString += state._declareOutput(output) + ` = (${this.left.associatedVariableName} % ${this.right.associatedVariableName});\n`; } return this; } } RegisterClass("BABYLON.ModBlock", ModBlock); //# sourceMappingURL=modBlock.js.map