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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { InputBlock } from "./Input/inputBlock.js"; import { Vector4 } from "../../../Maths/math.vector.js"; /** * Block used to build a matrix from 4 Vector4 */ export class MatrixBuilderBlock extends NodeMaterialBlock { /** * Creates a new MatrixBuilder * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); this.registerInput("row0", NodeMaterialBlockConnectionPointTypes.Vector4); this.registerInput("row1", NodeMaterialBlockConnectionPointTypes.Vector4); this.registerInput("row2", NodeMaterialBlockConnectionPointTypes.Vector4); this.registerInput("row3", NodeMaterialBlockConnectionPointTypes.Vector4); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Matrix); } /** * Gets the current class name * @returns the class name */ getClassName() { return "MatrixBuilder"; } /** * Gets the row0 vector */ get row0() { return this._inputs[0]; } /** * Gets the row1 vector */ get row1() { return this._inputs[1]; } /** * Gets the row2 vector */ get row2() { return this._inputs[2]; } /** * Gets the row3 vector */ get row3() { return this._inputs[3]; } /** * Gets the output component */ get output() { return this._outputs[0]; } autoConfigure() { if (!this.row0.isConnected) { const row0Input = new InputBlock("row0"); row0Input.value = new Vector4(1, 0, 0, 0); row0Input.output.connectTo(this.row0); } if (!this.row1.isConnected) { const row1Input = new InputBlock("row1"); row1Input.value = new Vector4(0, 1, 0, 0); row1Input.output.connectTo(this.row1); } if (!this.row2.isConnected) { const row2Input = new InputBlock("row2"); row2Input.value = new Vector4(0, 0, 1, 0); row2Input.output.connectTo(this.row2); } if (!this.row3.isConnected) { const row3Input = new InputBlock("row3"); row3Input.value = new Vector4(0, 0, 0, 1); row3Input.output.connectTo(this.row3); } } _buildBlock(state) { super._buildBlock(state); const output = this._outputs[0]; const row0 = this.row0; const row1 = this.row1; const row2 = this.row2; const row3 = this.row3; const mat4 = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "mat4x4f" : "mat4"; state.compilationString += state._declareOutput(output) + ` = ${mat4}(${row0.associatedVariableName}, ${row1.associatedVariableName}, ${row2.associatedVariableName}, ${row3.associatedVariableName});\n`; return this; } } RegisterClass("BABYLON.MatrixBuilder", MatrixBuilderBlock); //# sourceMappingURL=matrixBuilderBlock.js.map