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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../tslib.es6.js"; import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js"; import { NodeMaterialConnectionPointCustomObject } from "../nodeMaterialConnectionPointCustomObject.js"; /** * Block used to repeat code */ export class LoopBlock extends NodeMaterialBlock { /** * Creates a new LoopBlock * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); /** * Gets or sets number of iterations * Will be ignored if the iterations input is connected */ this.iterations = 4; this.registerInput("input", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerInput("iterations", NodeMaterialBlockConnectionPointTypes.Float, true); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput); this.registerOutput("index", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment); this.registerOutput("loopID", NodeMaterialBlockConnectionPointTypes.Object, undefined, new NodeMaterialConnectionPointCustomObject("loopID", this, 1 /* NodeMaterialConnectionPointDirection.Output */, LoopBlock, "LoopBlock")); this._outputs[0]._typeConnectionSource = this._inputs[0]; this._outputs[0]._forPostBuild = true; this._outputs[2]._redirectedSource = this._inputs[0]; this._outputs[1]._preventBubbleUp = true; this._outputs[2]._preventBubbleUp = true; } /** * Gets the current class name * @returns the class name */ getClassName() { return "LoopBlock"; } /** * Gets the main input component */ get input() { return this._inputs[0]; } /** * Gets the iterations input component */ get iterationsInput() { return this._inputs[1]; } /** * Gets the output component */ get output() { return this._outputs[0]; } /** * Gets the index component which will be incremented at each iteration */ get index() { return this._outputs[1]; } /** * Gets the loop ID component */ get loopID() { return this._outputs[2]; } _buildBlock(state) { super._buildBlock(state); const output = this._outputs[0]; const index = this._outputs[1]; const indexName = state._getFreeVariableName("index"); const decl = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "var" : "int"; const castFloat = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "f32" : "float"; const castInt = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "i32" : "int"; // Declare storage variable and store initial value state.compilationString += state._declareOutput(output) + ` = ${this.input.associatedVariableName};\n`; // Iterations const iterations = this.iterationsInput.isConnected ? `${castInt}(${this.iterationsInput.associatedVariableName})` : this.iterations; // Loop state.compilationString += `for (${decl} ${indexName} = 0; ${indexName} < ${iterations}; ${indexName}++){\n`; state.compilationString += `${state._declareOutput(index)} = ${castFloat}(${indexName});\n`; return this; } _postBuildBlock(state) { super._postBuildBlock(state); state.compilationString += `}\n`; return this; } _dumpPropertiesCode() { return super._dumpPropertiesCode() + `${this._codeVariableName}.iterations = ${this.iterations};\n`; } serialize() { const serializationObject = super.serialize(); serializationObject.iterations = this.iterations; return serializationObject; } _deserialize(serializationObject, scene, rootUrl) { super._deserialize(serializationObject, scene, rootUrl); this.iterations = serializationObject.iterations; } } __decorate([ editableInPropertyPage("Iterations", 2 /* PropertyTypeForEdition.Int */, undefined, { embedded: true }) ], LoopBlock.prototype, "iterations", void 0); RegisterClass("BABYLON.LoopBlock", LoopBlock); //# sourceMappingURL=loopBlock.js.map