@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js";
import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js";
import { Color3 } from "../../../Maths/math.color.js";
import type { Scene } from "../../../scene.js";
import { Observable } from "../../../Misc/observable.js";
/**
* Class used to store a color step for the GradientBlock
*/
export declare class GradientBlockColorStep {
private _step;
/**
* Gets value indicating which step this color is associated with (between 0 and 1)
*/
get step(): number;
/**
* Sets a value indicating which step this color is associated with (between 0 and 1)
*/
set step(val: number);
private _color;
/**
* Gets the color associated with this step
*/
get color(): Color3;
/**
* Sets the color associated with this step
*/
set color(val: Color3);
/**
* Creates a new GradientBlockColorStep
* @param step defines a value indicating which step this color is associated with (between 0 and 1)
* @param color defines the color associated with this step
*/
constructor(step: number, color: Color3);
}
/**
* Block used to return a color from a gradient based on an input value between 0 and 1
*/
export declare class GradientBlock extends NodeMaterialBlock {
/**
* Gets or sets the list of color steps
*/
colorSteps: GradientBlockColorStep[];
/** Gets an observable raised when the value is changed */
onValueChangedObservable: Observable<GradientBlock>;
/** calls observable when the value is changed*/
colorStepsUpdated(): void;
/**
* Creates a new GradientBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the gradient input component
*/
get gradient(): NodeMaterialConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeMaterialConnectionPoint;
private _writeColorConstant;
protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
serialize(): any;
_deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
protected _dumpPropertiesCode(): string;
}