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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js"; import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js"; import { Color3 } from "../../../Maths/math.color.js"; import type { Scene } from "../../../scene.js"; import { Observable } from "../../../Misc/observable.js"; /** * Class used to store a color step for the GradientBlock */ export declare class GradientBlockColorStep { private _step; /** * Gets value indicating which step this color is associated with (between 0 and 1) */ get step(): number; /** * Sets a value indicating which step this color is associated with (between 0 and 1) */ set step(val: number); private _color; /** * Gets the color associated with this step */ get color(): Color3; /** * Sets the color associated with this step */ set color(val: Color3); /** * Creates a new GradientBlockColorStep * @param step defines a value indicating which step this color is associated with (between 0 and 1) * @param color defines the color associated with this step */ constructor(step: number, color: Color3); } /** * Block used to return a color from a gradient based on an input value between 0 and 1 */ export declare class GradientBlock extends NodeMaterialBlock { /** * Gets or sets the list of color steps */ colorSteps: GradientBlockColorStep[]; /** Gets an observable raised when the value is changed */ onValueChangedObservable: Observable<GradientBlock>; /** calls observable when the value is changed*/ colorStepsUpdated(): void; /** * Creates a new GradientBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the gradient input component */ get gradient(): NodeMaterialConnectionPoint; /** * Gets the output component */ get output(): NodeMaterialConnectionPoint; private _writeColorConstant; protected _buildBlock(state: NodeMaterialBuildState): this | undefined; serialize(): any; _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void; protected _dumpPropertiesCode(): string; }