@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js";
import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js";
import type { NodeMaterial } from "../nodeMaterial.js";
import "../../../Shaders/ShadersInclude/fresnelFunction.js";
/**
* Block used to compute fresnel value
*/
export declare class FresnelBlock extends NodeMaterialBlock {
/**
* Create a new FresnelBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the world normal input component
*/
get worldNormal(): NodeMaterialConnectionPoint;
/**
* Gets the view direction input component
*/
get viewDirection(): NodeMaterialConnectionPoint;
/**
* Gets the bias input component
*/
get bias(): NodeMaterialConnectionPoint;
/**
* Gets the camera (or eye) position component
*/
get power(): NodeMaterialConnectionPoint;
/**
* Gets the fresnel output component
*/
get fresnel(): NodeMaterialConnectionPoint;
autoConfigure(material: NodeMaterial): void;
protected _buildBlock(state: NodeMaterialBuildState): this;
}