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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; /** * Block used as a pass through */ export class ElbowBlock extends NodeMaterialBlock { /** * Creates a new ElbowBlock * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); this.registerInput("input", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput); this._outputs[0]._typeConnectionSource = this._inputs[0]; } /** * Gets the current class name * @returns the class name */ getClassName() { return "ElbowBlock"; } /** * Gets the input component */ get input() { return this._inputs[0]; } /** * Gets the output component */ get output() { return this._outputs[0]; } /** * Gets or sets the target of the block */ get target() { const input = this._inputs[0]; if (input.isConnected) { const block = input.connectedPoint.ownerBlock; if (block.target !== NodeMaterialBlockTargets.VertexAndFragment) { return block.target; } if (input.connectedPoint.target !== NodeMaterialBlockTargets.VertexAndFragment) { return input.connectedPoint.target; } } return this._target; } set target(value) { if ((this._target & value) !== 0) { return; } this._target = value; } _buildBlock(state) { super._buildBlock(state); const output = this._outputs[0]; const input = this._inputs[0]; state.compilationString += state._declareOutput(output) + ` = ${input.associatedVariableName};\n`; return this; } } RegisterClass("BABYLON.ElbowBlock", ElbowBlock); //# sourceMappingURL=elbowBlock.js.map