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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js"; import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js"; import type { Scene } from "../../../scene.js"; /** * Block used to render intermediate debug values * Please note that the node needs to be active to be generated in the shader * Only one DebugBlock should be active at a time */ export declare class NodeMaterialDebugBlock extends NodeMaterialBlock { private _isActive; /** Gets or sets a boolean indicating if we want to render alpha when using a rgba input*/ renderAlpha: boolean; /** * Gets or sets a boolean indicating that the block is active */ get isActive(): boolean; set isActive(value: boolean); /** * Creates a new NodeMaterialDebugBlock * @param name defines the block name */ constructor(name: string); /** @internal */ get _isFinalOutputAndActive(): boolean; /** @internal */ get _hasPrecedence(): boolean; /** * Gets the rgba input component */ get debug(): NodeMaterialConnectionPoint; /** * Gets the current class name * @returns the class name */ getClassName(): string; protected _buildBlock(state: NodeMaterialBuildState): this; serialize(): any; _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void; }