@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { __decorate } from "../../../tslib.es6.js";
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js";
import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
import { RegisterClass } from "../../../Misc/typeStore.js";
import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
/**
* Block used to clamp a float
*/
export class ClampBlock extends NodeMaterialBlock {
/**
* Creates a new ClampBlock
* @param name defines the block name
*/
constructor(name) {
super(name, NodeMaterialBlockTargets.Neutral);
/** Gets or sets the minimum range */
this.minimum = 0.0;
/** Gets or sets the maximum range */
this.maximum = 1.0;
this.registerInput("value", NodeMaterialBlockConnectionPointTypes.AutoDetect);
this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput);
this._outputs[0]._typeConnectionSource = this._inputs[0];
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "ClampBlock";
}
/**
* Gets the value input component
*/
get value() {
return this._inputs[0];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
_buildBlock(state) {
super._buildBlock(state);
const output = this._outputs[0];
const cast = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? state._getShaderType(this.value.type) : "";
state.compilationString +=
state._declareOutput(output) +
` = clamp(${this.value.associatedVariableName}, ${cast}(${this._writeFloat(this.minimum)}), ${cast}(${this._writeFloat(this.maximum)}));\n`;
return this;
}
_dumpPropertiesCode() {
let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.minimum = ${this.minimum};\n`;
codeString += `${this._codeVariableName}.maximum = ${this.maximum};\n`;
return codeString;
}
serialize() {
const serializationObject = super.serialize();
serializationObject.minimum = this.minimum;
serializationObject.maximum = this.maximum;
return serializationObject;
}
_deserialize(serializationObject, scene, rootUrl) {
super._deserialize(serializationObject, scene, rootUrl);
this.minimum = serializationObject.minimum;
this.maximum = serializationObject.maximum;
}
}
__decorate([
editableInPropertyPage("Minimum", 1 /* PropertyTypeForEdition.Float */, undefined, { embedded: true })
], ClampBlock.prototype, "minimum", void 0);
__decorate([
editableInPropertyPage("Maximum", 1 /* PropertyTypeForEdition.Float */, undefined, { embedded: true })
], ClampBlock.prototype, "maximum", void 0);
RegisterClass("BABYLON.ClampBlock", ClampBlock);
//# sourceMappingURL=clampBlock.js.map