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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; /** * Block used to compute arc tangent of 2 values */ export class ArcTan2Block extends NodeMaterialBlock { /** * Creates a new ArcTan2Block * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); this.registerInput("x", NodeMaterialBlockConnectionPointTypes.Float); this.registerInput("y", NodeMaterialBlockConnectionPointTypes.Float); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Float); } /** * Gets the current class name * @returns the class name */ getClassName() { return "ArcTan2Block"; } /** * Gets the x operand input component */ get x() { return this._inputs[0]; } /** * Gets the y operand input component */ get y() { return this._inputs[1]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); const output = this._outputs[0]; const func = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "atan2" : "atan"; state.compilationString += state._declareOutput(output) + ` = ${func}(${this.x.associatedVariableName}, ${this.y.associatedVariableName});\n`; return this; } } RegisterClass("BABYLON.ArcTan2Block", ArcTan2Block); //# sourceMappingURL=arcTan2Block.js.map