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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js"; import { NodeMaterialBlock } from "../../nodeMaterialBlock.js"; import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js"; import type { NodeMaterialTeleportOutBlock } from "./teleportOutBlock.js"; /** * Defines a block used to teleport a value to an endpoint */ export declare class NodeMaterialTeleportInBlock extends NodeMaterialBlock { private _endpoints; /** Gets the list of attached endpoints */ get endpoints(): NodeMaterialTeleportOutBlock[]; /** * Gets or sets the target of the block */ get target(): NodeMaterialBlockTargets; set target(value: NodeMaterialBlockTargets); /** * Create a new NodeMaterialTeleportInBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the input component */ get input(): NodeMaterialConnectionPoint; /** * @returns a boolean indicating that this connection will be used in the fragment shader */ isConnectedInFragmentShader(): boolean; _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]): string; /** * Checks if the current block is an ancestor of a given block * @param block defines the potential descendant block to check * @returns true if block is a descendant */ isAnAncestorOf(block: NodeMaterialBlock): boolean; /** * Add an enpoint to this block * @param endpoint define the endpoint to attach to */ attachToEndpoint(endpoint: NodeMaterialTeleportOutBlock): void; /** * Remove enpoint from this block * @param endpoint define the endpoint to remove */ detachFromEndpoint(endpoint: NodeMaterialTeleportOutBlock): void; /** * Release resources */ dispose(): void; }