@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState.js";
import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js";
/**
* Block used for the particle blend multiply section
*/
export declare class ParticleBlendMultiplyBlock extends NodeMaterialBlock {
/**
* Create a new ParticleBlendMultiplyBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the color input component
*/
get color(): NodeMaterialConnectionPoint;
/**
* Gets the alphaTexture input component
*/
get alphaTexture(): NodeMaterialConnectionPoint;
/**
* Gets the alphaColor input component
*/
get alphaColor(): NodeMaterialConnectionPoint;
/**
* Gets the blendColor output component
*/
get blendColor(): NodeMaterialConnectionPoint;
/**
* Initialize the block and prepare the context for build
* @param state defines the state that will be used for the build
*/
initialize(state: NodeMaterialBuildState): void;
protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
}