@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState.js";
import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js";
import type { NodeMaterial } from "../../nodeMaterial.js";
/**
* Block used to transform a vector3 or a vector4 into screen space
*/
export declare class ScreenSpaceBlock extends NodeMaterialBlock {
/**
* Creates a new ScreenSpaceBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the vector input
*/
get vector(): NodeMaterialConnectionPoint;
/**
* Gets the worldViewProjection transform input
*/
get worldViewProjection(): NodeMaterialConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeMaterialConnectionPoint;
/**
* Gets the x output component
*/
get x(): NodeMaterialConnectionPoint;
/**
* Gets the y output component
*/
get y(): NodeMaterialConnectionPoint;
autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
}